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Re: Crowbar - Knife mod

It needs a crosshair. Will this work in the forthcoming issue?
by tipper|DES
on Sat May 22, 2010 10:34 am
 
Forum: Mods
Topic: Crowbar - Knife mod
Replies: 4
Views: 648

Re: Illumination Mapmodel Package

These look good Mr Floppy.
by tipper|DES
on Sat May 22, 2010 10:31 am
 
Forum: Mapmodels
Topic: Illumination Mapmodel Package
Replies: 4
Views: 254

Re: Apollo's SubCity

Great maps, all of them ;)
Played them all many times. Nice to see you've posted your work here Apollo :)
by tipper|DES
on Wed Apr 07, 2010 12:30 am
 
Forum: Maps V1.0
Topic: Apollo's SubCity
Replies: 2
Views: 400

Re: Lead Pipe melee weapon

Now thats my sort of weapon :)
by tipper|DES
on Fri Mar 05, 2010 2:48 am
 
Forum: Mods
Topic: Lead Pipe melee weapon
Replies: 16
Views: 1200

Re: ac_slum

Good to see the mapping boundries getting pushed a bit (badly miss cleaners work in this respect). I realise new models and textures that fit the existing ac style/look are hard to find, but this is essentially the problem i see with this map; the textures and models dont have the same look as in co...
by tipper|DES
on Wed Feb 10, 2010 4:23 pm
 
Forum: Maps Beta
Topic: ac_slum
Replies: 7
Views: 442

Re: Sniper Texture pack

Nice one sniper :) ac always needs decent textures. A few of these dont initially look as if they will fit well with the current ac style of map, but that could change in time. Thanks.
by tipper|DES
on Tue Feb 02, 2010 8:08 pm
 
Forum: Textures
Topic: Sniper Texture pack
Replies: 7
Views: 780

Re: ac_desolate

This is a good map Ruth. I don’t mind the blue tinge in the lighting outside. I think the interior lighting could be 10% brighter. Roofs and floors are well done and believable and in most places it looks structurally believable. On the fallen door you have attempted to show damage from where the hi...
by tipper|DES
on Sun Jan 24, 2010 12:51 pm
 
Forum: Maps V1.0
Topic: ac_desolate
Replies: 11
Views: 599

Re: ac_safari

Right Bukz, you’ve obviously put a great deal of work into this and I know how much you want to make excellent maps. I realize that the cube engine places a certain amount of limitations on what you can and can’t achieve, but the following is what I think. In single player I spawn in the blue flag r...
by tipper|DES
on Fri Jan 22, 2010 6:08 pm
 
Forum: Maps V1.0
Topic: ac_safari
Replies: 12
Views: 508

Re: ac_zanka

A nice map sniper. I'm going to be picky; blame a_slow_old_man for setting a standard ;) Try breaking the ground up a bit, particularly where it shows itself as broken. Differ the level slightly perhaps. The cables on the posts, what are they? I could believe they were phone lines if you continued t...
by tipper|DES
on Thu Jan 14, 2010 5:24 pm
 
Forum: Maps V1.0
Topic: ac_zanka
Replies: 6
Views: 443

Re: ac_mill_beta

It's a first class bit of mapping. I dont like some of what you have done, but that doesn't mean you've done it badly; its just a matter of taste. As soon as this mapping competiton is over i would like to talk to you about your maps. All i will say atm is there are no flies in sub zero temperatures...
by tipper|DES
on Fri Dec 18, 2009 1:42 am
 
Forum: Maps Beta
Topic: ac_mill_beta
Replies: 6
Views: 465

Re: ac_snowfall_beta

I can see lots of work went into this. Generally a first class map. Lots of work needs lots of looking at. I cant find much wrong with the map with regard to construction. Everything works, i couldn't fall out anywhere and the wqd and fps seem fine. I realise the cubes place limitations on what you ...
by tipper|DES
on Sun Nov 22, 2009 7:49 pm
 
Forum: Maps Beta
Topic: ac_snowfall_beta
Replies: 5
Views: 363

Re: ac_station

Boomer. If you want people to look at your map then please post screenshots and make sure your map is packaged in the correct manner.
by tipper|DES
on Mon Nov 02, 2009 12:55 pm
 
Forum: Maps V1.0
Topic: ac_station
Replies: 7
Views: 349

Re: ac_culvert

This is an exceptional map. Given you guys are in DES and can kick my arse later and you are close to producing "the best" in ac mapping I'm going to be a bit picky in my comments. The lighting is close to perfect imo. You've managed to give the map colour and vibrancy not often found in a...
by tipper|DES
on Thu Sep 10, 2009 10:03 am
 
Forum: Maps V1.0
Topic: ac_culvert
Replies: 9
Views: 409

Re: ac_castle

Shame you were in a rush when you did the map.

Look at the next map down, his second map.
Look up at yours.
What do you think?
by tipper|DES
on Tue Aug 25, 2009 12:16 pm
 
Forum: Maps V1.0
Topic: ac_castle
Replies: 12
Views: 251

Re: ac_edifice

I think this is a first class map Bukz.
I really like the curved ceiling in the underground part and i like the lighting in most of the map.
Well done Bukz. I think this might make the map pack or even default.
by tipper|DES
on Mon Aug 24, 2009 1:56 am
 
Forum: Maps V1.0
Topic: ac_edifice
Replies: 7
Views: 341
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