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Re: New weapons?

To be honest, if at all, such things should be discussed along the official AC forums. Besides that, this discussion is as old as AC and with v1.1 a new weapon had been added to the stock actually. Rocket launchers and such stuff doesn't even fit AC's gameplay and would simply ruin the game. Smoke ...
by Mr.Floppy
on Thu Aug 26, 2010 12:56 pm
 
Forum: Suggestions
Topic: New weapons?
Replies: 2
Views: 63

Re: ac_canyon and gema

Simply to keep a certain level of quality.
by Mr.Floppy
on Fri Aug 20, 2010 3:51 pm
 
Forum: Maps V1.0
Topic: ac_canyon and gema
Replies: 22
Views: 344

Re: ac_canyon and gema

Pardon?
by Mr.Floppy
on Fri Aug 20, 2010 3:06 am
 
Forum: Maps V1.0
Topic: ac_canyon and gema
Replies: 22
Views: 344

Re: Scary, Scary Map Modelling

Well, actually this wouldn't be a big deal for any half-way experienced modeller to get done. Though, before anyone would start to consider helping you there the following needs to be cleared up I guess. Did you just rebuild a W3D level or did you customize it somehow to make it allow for multiplay...
by Mr.Floppy
on Thu Aug 19, 2010 11:37 pm
 
Forum: Mapping
Topic: Scary, Scary Map Modelling
Replies: 2
Views: 77

Re: ac_canyon and gema

If I remember right, I've played this map quite some time ago and I am damn certain it will fail the map-restriction-check. In order to find out whether a map will be supported or not yourself, simply use a local server: 1) Create a server using the serverwizard.bat . (there is no use to register...
by Mr.Floppy
on Thu Aug 19, 2010 11:20 pm
 
Forum: Maps V1.0
Topic: ac_canyon and gema
Replies: 22
Views: 344

Re: grenade mod (request)

Well, I should simply ask him next time. ;)
by Mr.Floppy
on Thu Jul 22, 2010 6:18 pm
 
Forum: Other questions
Topic: grenade mod (request)
Replies: 8
Views: 400

Re: ac_factory

Well, that pretty much is the same reaction like from Geronimo on his map , so the same reply for you. [...] I do know nobody likes to get such negative feedback, neither do I. Though, if you'll be exclusively listening to the positive critics, you miss the more important opinions and in this re...
by Mr.Floppy
on Thu Jul 22, 2010 6:17 pm
 
Forum: Maps V1.0
Topic: ac_factory
Replies: 5
Views: 179

Re: the_chaos_gardens

Geronimo, I do know nobody likes to get such negative feedback, neither do I. Though, if you'll be exclusively listening to the positive critics, you miss the more important opinions and in this respect hinder yourself from improving. I guess it's too much stuff thrown at you at a time, but that's ...
by Mr.Floppy
on Thu Jul 22, 2010 6:11 pm
 
Forum: Maps V1.0
Topic: the_chaos_gardens
Replies: 4
Views: 199

Re: Grassmaze Made By Trainer_3m

Right, the WQD is too high for regular maps, but since its a fun map it's ok. I assume the rifle-jump part was made on purpose. I've played it yesterday on some server and gained a 15+ ratio within few minutes and got accused of cheating all the time... Maybe those bases shouldn't be flooded with p...
by Mr.Floppy
on Thu Jul 22, 2010 12:02 pm
 
Forum: Maps V1.0
Topic: Grassmaze Made By Trainer_3m
Replies: 9
Views: 245

Re: the_chaos_gardens

Oh dear. 'Chaos' is fitting best for sure... ;) I'm sorry to tell you that there's more going wrong than right actually. Lets start with blatant just-don'ts: - Never use so-called walk-through doors. It's only a bug enabling you to do those and therefore you aren't supposed to use it in general. B...
by Mr.Floppy
on Thu Jul 22, 2010 10:07 am
 
Forum: Maps V1.0
Topic: the_chaos_gardens
Replies: 4
Views: 199

Re: grenade mod (request)

Hmm... Don't know whether bukz ever worked on such thing, but it doesn't seem to be such a big deal. I may give it a go later mayself.
by Mr.Floppy
on Wed Jul 21, 2010 4:50 pm
 
Forum: Other questions
Topic: grenade mod (request)
Replies: 8
Views: 400

Re: ac_factory

I like the overall layout and idea. Though, unfotunately this map really only looks like thrown together within a couple of hours. I'd say it's not even finished, since the pickup placement is a mess and it looks quite plain. This one spot where you have that nest of nades... Just don't! Seeing it...
by Mr.Floppy
on Wed Jul 21, 2010 4:46 pm
 
Forum: Maps V1.0
Topic: ac_factory
Replies: 5
Views: 179

Re: ac_hospital

Tried it too, but it won't work. I guess the file is too huge. Wonder why there isn't an error message prompting before the actualy upload starts... However, you may split up the textures/sounds/models folders into seperate zips in order to get it working. Sorry, but I can't do nothing about atm.
by Mr.Floppy
on Wed Jul 21, 2010 4:29 pm
 
Forum: Maps Beta
Topic: ac_hospital
Replies: 10
Views: 220

Re: Ashtray

Well, guess what, I am not sure about the smoke. On the one hand, I'd say it's ok in general. Though, on the other hand it doesn't look right somehow. Maybe you should also add 'stretching' and 'shrinking' (vertical) to the animation, in order to make it look more like it was actually moving and 'di...
by Mr.Floppy
on Wed Jul 21, 2010 1:52 pm
 
Forum: Mapmodels
Topic: Ashtray
Replies: 1
Views: 132

Re: Sound

Sounds need to be MONO in order to work properly.
by Mr.Floppy
on Wed Jul 21, 2010 8:24 am
 
Forum: Other questions
Topic: Sound
Replies: 3
Views: 102
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