asperate

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asperate

Postby R4zor on Sat May 02, 2009 3:36 am

rocky map, underwater cave, mountainous etc

small map, not good for ctf, maybe for osok/tosok

version 1.1, version 1 was a DES beta (though it was still available to those using the DES site)

:arrow: Download asperate

screen_9_1241234915.jpg
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R4zor
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Re: asperate

Postby peter on Sat May 02, 2009 3:57 am

i like this map !!! good job !!! :D
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Re: asperate

Postby Undead on Sat May 02, 2009 9:52 am

nice map.
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Re: asperate

Postby Mr.Floppy on Sun May 03, 2009 1:41 pm

Nice map so far.

Layout seems to be good and a lot of detailing there. In fact, it is somewhat similiar to mines, but so is any industrial themed map in comparison to depot or complex. ;) Therefor I don't see a problem with that. The only thing which could be done, even though I don't think it's necessary, would be using another rock-texture (hint: /replace command).

About the clipping:

First off, I think you should keep those areas clipped, since hitting the skybox is a no-no, in my opinion. However, the clips could be organised better, to be honest. Have a look at the attached screenshots:

It's possible to adjust clip enteties with negative height values, just like -5. This enables you to clip an entire spot beginning from left to right and from the very bottom to the upper wall. Have a look at this: Entety Property Editing Script
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screeny_02_ac_asperate_beta1.jpg
screeny_01_ac_asperate_beta1.jpg
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Re: asperate

Postby R4zor on Mon May 04, 2009 6:30 am

i like this map !!! good job !!! :D

nice map.


:mrgreen:
Thanks. And thanks even furthur to floppy :)
The only thing which could be done, even though I don't think it's necessary, would be using another rock-texture (hint: /replace command).

I would, if I could find a more suitable texture. all the others look.... unnatural, to put it that way. And I did use /replace to change the floor texture of the caves :)

However, the clips could be organised better, to be honest. Have a look at the attached screenshots:

It's possible to adjust clip enteties with negative height values, just like -5. This enables you to clip an entire spot beginning from left to right and from the very bottom to the upper wall. Have a look at this: Entety Property Editing Script


I'm a noob clipper :) Thx
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